Congrats on your first game! Hard to believe that's your first! It's so juicy with a lot of cool features that just come from love and a great imagination. I love the AI berserker behaviour, and especially how they telegraph that they're about to do it.
I loved it ! Especially : - The UI and intro screen - The starfield, great depth varied and colorful yet it doesn't get in the way of the action - The bombing system, you get one bomb but it gets more powerful with each pickup. Really interesting in terms of strategy ! - The difficulty and speed of the game. Just nice for my taste. - The little *pewpew* and "floaters" when you kill an enemy. Nice touch !
I was bit confused with having the enemies sprites sideways. I think they would have worked upstraight even with horizontal scrolling. Also sometimes the *pewpew* and *kaboom* were overloading the screen and confusing.
An overall great game, with a lot of personnality !
Looking at it now I think you are right, some of those enemies should have been rotated 90 degrees to be upright. It's been interesting learning how I design and what other people think of the same concepts!
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Intro screen is really cool along with the intro music. Great take on the game. Now I want pizza :)
Congrats on your first game! Hard to believe that's your first! It's so juicy with a lot of cool features that just come from love and a great imagination. I love the AI berserker behaviour, and especially how they telegraph that they're about to do it.
very enjoyable shooter=)
As others have said, the UT and title screen are great, and the comments that pop up when enemies die are a great bit of flavor.
I loved it ! Especially :
- The UI and intro screen
- The starfield, great depth varied and colorful yet it doesn't get in the way of the action
- The bombing system, you get one bomb but it gets more powerful with each pickup. Really interesting in terms of strategy !
- The difficulty and speed of the game. Just nice for my taste.
- The little *pewpew* and "floaters" when you kill an enemy. Nice touch !
I was bit confused with having the enemies sprites sideways. I think they would have worked upstraight even with horizontal scrolling. Also sometimes the *pewpew* and *kaboom* were overloading the screen and confusing.
An overall great game, with a lot of personnality !
Looking at it now I think you are right, some of those enemies should have been rotated 90 degrees to be upright. It's been interesting learning how I design and what other people think of the same concepts!
I thought I commented on this yesterday, obviously not. I really like the comedy and the cute design. The naming is perfect for this game too.